Ruric Thar, the Unbowed – Dragon’s Maze Spoiler
PAX East, held this weekend in Boston, was a site of massive unveilings. From Diablo III’s move to console to the announcement of Duck Tales remastered, there was a little something for everyone. And Magic fans definitely didn’t leave empty-handed. Let’s start with what you’re all waiting for – the first Dragon’s Maze spoiler.
We got the art for Ruric Thar some time ago, so we already knew he was… big.
Dude has two heads, an axe arm, and what appear to be tusks.
You’d think a fellow like that would be… sizeable.
You thought right.
Ruric Thar, the Unbowed, is one of a cycle of 10 legendary creatures that will show up in Dragon’s Maze. These 10 are the guild champions – great warriors and mages that serve their guilds and act as exemplars for their fellow members. Instead of having double mana requirements like the guild leaders, it looks like the champions will only take one mana of each of their guild’s colors to cast, leaving the door open to a two-mana champion.
As Gruul’s enforcer, Ruric Thar packs a serious wallop. He’s imminently adept at smashing things – swinging in for chunks of six damage in the red zone, while also happy to telegraph six to the face like a mega Thalia, Guardian of Thraben.
At six mana, you have to be quite the card to see constructed play, but being really hard to kill with a removal spell (Doom Blade, Volley of Boulders myself?) goes a long way. And if your opponent has a grip full of Thought Scours and Searing Spears when you cast Ruric Thar, you might be getting some serious virtual card advantage.
Ruric’s 6/6 body is also quite substantial, and his combination of combat mechanics make him positively Sphinx of the Steel Wind-like in his ability to dominate the battlefield. Needing to attack every turn isn’t much of a drawback when almost nothing can tangle with him profitably anyway. Reach is also a surprisingly big deal, allowing Ruric to blank things like Restoration Angel and Thundermaw Hellkite.
Whether or not Ruric works out in constructed, he’s going to be a bomb in Sealed. A six-mana 6/6 is playable, his abilities make him bonkers, and once you have a threat like this out, the onus is on your opponent to break the Standstill with a removal spell.
I’m excited to see how the remaining guild leaders will turn out, and for those Orzhov enthusiasts, you’ll certainly have something to get excited about:
It’s possible that Teysa is actually the Envoy of Ghosts, not their “envy.”
The rest of the guild leaders that have been spoiled are below. Click for larger images.
Mirko Vosk, ostensibly a flying vampire of the Dimir Clan.
Azorius’ Lavinia, ostensibly making a law. Or running for office.
Meet Vorel, Simic’s guild champion. We don’t know what he does, but here’s what we know about the Hull Clade (“clades” being Simic communities).
The Hull Clade, the Simic team focused on protection, defense, and durability, has a little-known project to create indestructible flesh. Rather than try to make it impenetrable, the Hull went the opposite direction, and Experiment One is the result. It is unknown whether the patient was a volunteer or forcefully procured by the Simic—what is known is that Experiment One is a successful proof of concept. He is nearly impervious to punctures and piercings and is able to heal over time from wounds caused by bludgeoning and slashing weapons. (Source: Gathering Magic).
Hard to tell what Selesnya’s Emmara Tandris is doing, other than maybe walking in a sunny glade. Seems good.
Boros’ guild champion figures to be pretty hard to beat in combat…
And lastly we have Golgari’s battle-tested… Battle-scarred. …Battle-dead? …champion.
The two champions we don’t have pictures of yet are the Rakdos Blood Witch, Exava, and Melek, Izzet Paragon.
Though we only have the names of eight of the 10 champions, they figure to be an exciting cast of rares, and at least a few of them figure to be pretty playable.
What is Theros? Well, we’re not quite sure actually, but we can tell you it’s the name of the new Fall set!
Wizards revealed the names for the next season’s worth of Magic expansions (previously known as “Friends,” “Romans,” and “Countrymen”). Theros is the fall set, to be followed by Born of the Gods and Journey into Nyx.
There is some speculation that the set will be in some way Greek-themed (which would be cute, given the block’s code name…).
Get excited, because this is a good chunk of saucy spoilerage… and we haven’t even seen anything new from Modern Masters yet. Stay tuned, as Thought Scour will be doing our set review as soon as the Dragon’s Maze spoiler is complete.
-Bert O Phillips
@themagicalhack on Twitter